Races

Cat Traits

Ability Score Increase: Your Intelligence score increases by 2 and your Dexterity score increases by 1.

Age: Cats reach adulthood in their late teens and live less than a century.

Size: Cats range from under 3 feet to 4 feet tall and weigh about 40 pounds. Your size is Small.

Speed: Your base walking speed is 25 feet.

Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Nimble: You can move through the space of any creature that is of a size larger than yours.

Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Light Sleeper: You don't take disadvantage to Perception rolls while asleep.

Natural Weapon: You are proficient with your unarmed strikes (Claws), which deal 1d6 slashing damage on a hit.

Languages: You can speak, read, and write Common and Verdant (Broadleaf).

 

Fox Traits

Ability Score Increase: Your Dexterity score increases by 2.

Age: Foxes reach adulthood in their late teens and live less than a century.

Size: Foxes range from 4 feet to 6 feet tall and weigh about 80 pounds. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Nimble: You can move through the space of any creature that is of a size larger than yours.

Natural Weapon: You are proficient with your unarmed strikes (Claws), which deal 1d6 slashing damage on a hit.

Languages: You can speak, read, and write Common.

Subrace: Three main subraces of Foxes populate this world: Arctic, Fennec, and Red. Choose one of these subraces.

Arctic Fox

Ability Score Increase: Your Intelligence score increases by 1.

Cantrip: You know one cantrip of your choice from the Wizard spell list. Intelligence is your spellcasting ability for it.

Languages: You can speak, read, and write Verdant (Tundra).

Fennec Fox

Ability Score Increase: Your Wisdom score increases by 1.

Cantrip: You know one cantrip of your choice from either the Cleric or Druid spell lists. Wisdom is your spellcasting ability for it.

Languages: You can speak, read, and write Aridi.

Red Fox

Ability Score Increase: Your Charisma score increases by 1.

Cantrip: You know one cantrip of your choice from either the Bard or Sorcerer spell list. Charisma is your spellcasting ability for it.

Languages: You can speak, read, and write Verdant (Broadleaf).

 

Goat Traits

Ability Score Increase: Your Dexterity score increases by 2 and your Intelligence score increases by 1.

Age: Goats reach adulthood in their late teens and live less than a century.

Size: Goats range from 4 feet to 6 feet tall and weigh about 150 pounds. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Poison Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.

Acrobat: You are proficient in Acrobatics checks.

Natural Weapon: You are proficient with your unarmed strikes (Horns), which deal 1d6 bludgeoning damage on a hit.

Languages: You can speak, read, and write Common and Aridi.

 

Lion Traits

Ability Score Increase: Your Strength score increases by 2 and your Charisma score increases by 1.

Age: Lions reach adulthood in their late teens and live less than a century.

Size: Lions range from 5 feet to well over 6 feet tall and weigh about 250 pounds. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Brave: You have advantage on saving throws against being frightened.

Natural Weapon: You are proficient with your unarmed strikes (Claws), which deal 1d6 slashing damage on a hit.

Languages: You can speak, read, and write Common and Aridi.

 

Rabbit Traits

Ability Score Increase: Your Dexterity score increases by 2.

Age: Rabbits reach adulthood in their late teens and live less than a century.

Size: Rabbits range are usually around 3 feet tall and weigh 40 pounds. Your size is Small.

Speed: Your base walking speed is 30 feet. You are faster than most other Small creatures.

Lucky: Once per long rest, when you roll a 1 on an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll.

Alert: Always on the lookout for danger, you gain the following benefits:

  • You gain a +5 bonus to initiative.
  • You can't be surprised while you are conscious.
  • Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you.

Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Quick Reflexes: You have proficiency in Dexterity saving throws.

Can't Swim: Your base swimming speed is 5 feet.

Languages: You can speak, read, and write Common.

Subrace: Two main subraces of Rabbits populate this world: Cottontail and Snowshoe. Choose one of these subraces.

Cottontail Rabbit

Ability Score Increase: Your Wisdom score increases by 1.

Languages: You can speak, read, and write Verdant (Broadleaf).

Snowshoe Rabbit

Ability Score Increase: Your Intelligence score increases by 1.

Languages: You can speak, read, and write Verdant (Tundra).

Races

Dungeons and Animals ConnorD