Dungeons and Animals
Systems and Rules – Explanations of some house rules systems.
Races – This world has all sorts of humanoid animal races, listed here are the racial traits of some of them.
Languages – List of languages in this world.
Magical Items – List of magical items encountered by the party and their known properties.
Enemies – Information on some of the unique enemies encountered.
People and Organizations
Carlshouse Militia – Military defense organization of Carlshouse.
The Undercircle – Apparently some form of thieves' guild in Carlshouse.
The Men of the Hearth – Adventuring party stationed out of a keep outside Carlshouse. Last known to be headed to the Underdark, they haven't been heard from in months.
Felhorn Courier Company – A mid-sized company based out of Carlshouse that specializes in the ferrying of people and cargo along dangerous routes.
Northern Felhorn – Greater area that contains the city of Carlshouse along with many other towns such as Brenton, Belfrost, and Ridgeroost.
Carlshouse – Small fortress city, entirely indoors.
Brenton – Village where the adventure began.
Velhaven – City on the eastern coast of Felhorn. Where Millie had been living as a thief for a couple years before escaping westward.
Belfrost – Far north village, hometown of Solstice.
Ridgeroost – Small hamlet atop a mountain, hometown of B.
Greendale – Farming village located along a river, hometown of Fern and her extended family.