Dungeons and Animals
Female | Red Fox | Rogue | Chaotic Neutral
Aliases: Millie, Flamantha Swarthington of East Swarthington, Flammy
Age: 16-17 (doesn’t know own age though)
Occupation: Swindler, trickster, overall pain in the ass
Alignment: Chaotic Neutral and counting
Likes: Sweets, booze, gambling,
drinking the blood of her enemies
Dislikes: Rain, the cops, vegetables
Stuff goes here stuff goes here blah blah
Short and lithe in stature and build, Millicent looks like the street rat she is. She has rusty red fur that’s long around the crown of her head and sides of her face, giving her the appearance of having a mane or hair. Her ears are black with white interiors, and her belly, throat, and tip of her muzzle are white. She also has two white “eyebrow” spots in the center of her forehead. Black whiskers stick out from her crooked snout, and even when her mouth is closed a snaggletooth sticks out on the right side of her face (though she can hide this by adjusting her jaw while in disguise). Her eyes are the same color as the gold piece she probably just lifted from your pocket.
She wears typical rogue/thieves’ garb with a forest green cloak clasped with a red brooch at the neck. She usually goes barefoot.
When you first meet her, Millicent usually seems rowdy, chatty, overly nosy, and maybe a bit drunk. While her exterior personality may be over the top, on the inside there are gears turning, and she’s usually quite keenly sussing out a person or a situation, either to gather information for later or to ensure her odds of getting out of a situation safely. She’s a master of petty crimes including swindling, pickpocketing, lockpicking, and breaking and entering. Usually she prefers to do things the hard way, if only for a laugh.
Having grown up alone, Millie learned early to trust no one if you want to survive. She keeps her real name and intentions closely guarded and tries to keep everyone around her guessing. If you have no friends, you have nothing to lose — right?
“I can’t figure her out. She has a hell of a temper, she seems to love fighting and intimidating people, and yet every once in a while I feel like we have some kind of friendship forming.”
“She’s easy to get along with, she’s always up for some nonsensical fun and I never feel like she judges me like the others do. Sometimes she can be a coward and she’s not great a fighting but that’s okay. I’ve never had a sister but maybe this is what that feels like.”
“Solstice just came out of fucking nowhere as one of the deadliest members of the party. Seriously impressed by her skills. I don’t get to talk to her much and I know I probably irritate her but I’m going to try not to do that as much now because there are so many ways she could kill me.”
“He’s never trusted me completely — understandable — but for some reason it seems like he’s trying to protect me?”
The fox woke up in a heap on the forest floor one morning knowing very little about herself, aside from that her name was Millie and that she seemed to be very far from home. All she had were the clothes on her back and, tucked into her pocket, a small tinderbox with the word “Dreams” etched into it. Alone and afraid, she began walking until she found a path leading towards a town.
Along the way she was ambushed by a small town group of amateur thieves who attempted to shake her down— not having anything to give them of value, and already at her wit’s end with frustration, she gave the group a severe tongue lashing and her moxie and boldness won them over.
The leader of the group, a coyote named Riff, especially took a shine to the young fox girl and became like a mentor and father to her, teaching her all he knew. He wasn’t a fantastic thief (actually he was quite bad) but he was very charismatic, good at gambling, slippery and quick, and a master of disguise. His jobs never seemed to go as planned, but he always seemed to escape unscathed. His motto was always, “We can’t trust anyone in the world but ourselves.” He encouraged Millie to give up her search for her true identity, not for malicious reasons but for selfish ones – he loved her like a daughter and didn’t want her to leave him. Eager to please him, she accepted her new life completely.
Millie lived with Riff and his thieves for two years in the town of Vellhaven, until finally the coyote pissed off the wrong person. On some bad information they’d tried to loot a local hideout of a famous gang. They believed the hideout to be abandoned — it was not. Quick as Riff was he could have escaped, but instead he allowed himself to be captured, providing Millie more time to run. “Run as far as you can and never look back! They’ll hunt you down!” he told her, and she did. She ran as far west as she could, stopping only to sleep at nightfall. Eventually she got far enough to believe she was safe, but she continued to move from town to town ever after, changing her name to keep under the radar and doing the only things she knew how: hustle and steal. She still lives in fear that the gang who captured Riff might find her, still wonders if her father figure is alive out there somewhere, and still has no recollection of her past. All she can do now is move forward.
Millie has had recurring nightmares ever since she “woke up” featuring a horrific language she recognizes but does not understand.
Millie can also speak the arctic tongue but does not know exactly why. She believes she might have family in those lands.