Dungeons and Animals

Investigating Sickleback

will write this eventually

Keep Heist

Returning to the city of Carlshouse, the party briefly split up to take care of various errands. Kijani tried to shake down a potions merchant, while Solstice and B bought a draft horse. Milicent, still known as Flamantha, attempted unsuccessfully to hawk her ill-gotten silk. Later that night, some shady characters approached Millie and told her they'd noticed her getting up to some unscrupulous activities in town. Claiming they represent the local crime organization, they said unless Millie worked to pay them back for infringing on their turf, they'd kill her. Millie (as well as the rest of the party after being told the details) agreed to do a job for them.

The job was to visit a nearby keep and search it for lootables. The keep belonged to a local adventuring party known as The Men of the Hearth, who had been missing for the last several months. Upon arriving, the party triggered a security system and were beset upon by automatons. After a long and brutal battle, Solstice was able to ensnare a couple of the robots in vines, buying the party enough time to finish them off.

The party began exploring the deserted keep, finding it mostly ransacked already as the guards and servants seemingly took whatever they could as they left. While sneaking into an office, Millie got ensnared by a Rug of Smothering, though she was able to fight her way out with the help of Kijani. The group dispatched the rug and continued their investigation.

The group found a handful of lesser magical items, though nothing like the treasures they were hoping for. They discovered one employee of The Men of the Hearth had not yet abandoned the keep, the head servant Quincy. Doing their best not to terrify the elderly otter, they tried to pump him for information like how to get into the vault in the basement. Ultimately the otter proved not much help, and the group left him to his whimpering.

The group eventually returned to town, without much to show for their ransacking. However, when Millie went to meet with her extorters to turn over what they'd found, she instead discovered their unconscious bodies. Out of the shadows appeared a fishman, who briefly explained that he represented the actual thieves' guild of Carlshouse, the Undercircle, and that her tormentors were mere pretenders. The fishman let Millie go out of gratitude for acting as the bait to capture the wannabees, and Millie quickly fled the scene, now feeling quite like a small fish in a very big pond.

Carriage Recovery

The group spent a couple days mulling about Carlshouse, spending some of their spoils from their recently completed contract. Millie was able to swindle a baker woman out of a half dozen sweet cakes by posing as an old woman. Solstice, however, paid the baker woman anyway.

The group was summoned again by Caelynn, the rabbit officer of the Felhorn Courier Company. She again thanked the group for clearing the path to Carlshouse, as the caravan from Brenton had just recently successfully arrived. She propositioned the group with another job, this one a matter of cargo recovery. Recently a carriage they sent out from Carlshouse had gone missing, having never arrived at its destination. Caelynn wished to hire the group to search for the carriage, and recover as much of its cargo as necessary. In particular, the recovery of a red trimmed wooden chest that was magically locked and used to transport particularly precious cargo. The group accepted the task and Caelynn gave them a small runed stone. She explained this stone was to be used upon their return by company mages as a scrying focus to view their mission progress in retrospect.

The group shortly set out, and while on watch their first night, Solstice caught a chinchilla thief rummaging around the group's possessions. She and Fern ran the thief down and restrained him. After some interrogation, they took pity on the man and let him go, even giving him a bit of food.

The party eventually found the remains of the carriage, torn apart and looted, along with the carcass of its horse. While inspecting the wreck, Solstice located a secret compartment near the driver's seat that contained some gold and a pair of Boots of Elvenkind.

Following tracks from the wreck, the group found a cave with an unfamiliar sign painted above the mouth.





B and Millie were able to detect and disarm an alarm trap right inside the cave, and the group ventured inward, stopping as they approached a cavern housing a goblin encampment.

After some strategizing it was decided that Fern would disguise herself as a goblin and attempt to scout out the cave. Bluffing her way through speaking their language, Fern was able to slip past several goblins. However it wasn't long before a guard's suspicions were aroused and her illusion was shattered.

The resulting melee had many of the party falling unconscious, sometimes more than once. Kajani acted as a frontline, fending off the majority of the goblins, while Millie was sniping them from the back, manically cackling as she felled goblin after goblin. A pair of hobgoblins rushed in from another room, taking down B, but were eventually cut down by Solstice. Kajani wrestled the final goblin down to the ground, attempted to interrogate him, then knocked him out.

Inspecting the cave, the group found the red-trimmed box as well as some of the other cargo from the carriage. They also found a letter written by the hobgoblins detailing the stolen cargo addressed to someone named Sickleback.

Elsewhere in the cave they found a barely alive deerkin, Deirdre, being held in a cell. They were able to resuscitate her and escort her back to Carlshouse, leaving the unconscious goblin alive on their way out.

Reporting back to Caelynn, the group was rewarded handsomely for recovering the box and the cargo, though Millie chose not to turn over a bolt of silk she found in the cave, intending to hawk it at her next opportunity.

Scouting the Road to Carlshouse

The group was hired by the bear Mr. Barnibarnes of the Felhorn Courier Company to scout a road to the neighboring town of Carlshouse and see if it was traversable by caravan. Being told to assemble in the morning, they spent the evening drinking, getting to know each other, and failing to convince anyone that the bard actually knew how to play her instrument.

Upon gathering the next day, the group was also assigned the chaperone, the sheep Bethrýňňà. They departed and midday came across an abandoned mud hut in a clearing. Deciding to investigate the hut, the group set off several traps, leading to gas leaks, darts, and explosions.

The following day the group happened upon ruins that some lizardfolk were using as a ritual site. The lizardfolk noticed and immediately engaged the party in combat, summoning clouds of fog and even a giant snake. The party took out each of the lizardfolk in kind, whispering malevolent nursery rhymes into the mind of one, and cutting down the others as they fled. After racing to inspect the corpse, Kijani found a gemstone in the corpse's pocket, but chose to keep that to herself.

The final day of their trek, the party spotted a camp of prisoner-taking bandits ahead of them. Choosing to use a combination of illusion magic and intimidation, the party attempted to cow the bandits into submission. Two of the bandits immediately dropped their weapons out of fear, but their captain wasn't so easily frightened. The bandit captain discerned at least some of the party was illusory, and began attacking. The party quickly dispatched the subordinates, as Milicent (known to the group as Flamantha Swarthington of the East Swarthington Swarthingtons) went to check on the prisoners and untied one who professed a wish to help. As Kijani was trading blows with the bandit captain, Fern snagged one of the bandits dropped hand crossbows which jammed in her attempt to fire it. Out of frustration, Fern hurled the crossbow, accidently thunking Kijani on the head and knocking her out. Eventually, the captain was taken out, with Fern, Solstice, and Kijani splitting the gold found in his pockets. The rescued prisoners offered some gold as a token of their graditude as well.

A few hours later the party arrived at the fortress town of Carlshouse, meeting Caelynn the rabbit of the Felhorn Courier Company and receiving their payment.


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